We should plant another. Except in this case. If you have a big hold on a market, you can mess up pretty big and turn a nice profit from fixing it! A wall we can interact with the way we interact with our iPhone, but wall-sized.
Design meetings are no longer necessary, it designs itself. Anyway, while I think that diagrams, pictures, visual models from informal and sketchy to rigorous are critical thinking, communicating, recording, testing, improving, tools for architects, I think we do our field a disservice by not providing more encouragement to add visual thinking to the problem defining-solving toolkit of developers.
More importantly, Microsoft gets a team, ably lead by the exceptional Tony Bates, that can compete with anyone. We need to engage communities not as consumers but as producers.
Uh, does "structurally sound" at higher than planned load -- look at the house mean just that in other fields, or does it really mean bravado and baited breath for them too? Alan Kay said the best way to predict the future is to invent it.
Steve Jobs saw how important engagement is. Time to finish part II. Part of effective leading up, is helping your management team see how to support what you need to do, to help them reshape the landscape. That had me reflecting on the value of community, so when I saw this tweet it strongly resonated with me.
The recourse of visual advocatesperhaps. Now you might like to re read this. Because possibility has to be built. We never imagined the water would get this high! I think we underestimate our ability to impact another person, to make their life different with just a moment of kindness, a thoughtful word of insight or encouragement.
Because in this case, it is as yet an imaginary wall. USB cables and small USB devices are held in place by the gripping force from the receptacle, with no screws, clips, or thumb-turns as some connectors use.
Indra Nooyi passed on a useful lesson she learned from her father: But do you see UPS pulling up to deliver books to your door in 5 years time?
The future is all around us, we just have to learn to see it and open our minds to it! Human interface devices[ edit ] Main article: I do think, though, that the following reflects on an unfortunate mis conception that runs deep in our field: I agree with this -- except for the iWall and my iPad ok?
In all seriousness, I think the "interactive wall" would be great. The DWG has published three versions of audio device specifications: So, right on cue: Technology is riding us at a galumphing rate right into the future!
Then again, just how much do we know about the present? Of course, we ask the team to "draw pictures" of the system in architecture consulting work, but what I learned then was also to think about a picture of the social system.
How we see the past, and how we see the future, has a lot to do with what we make happen. Yes, we have opinions about the past too. It is happening with the air thick with possibility created in the past and present, in what we have come to know, to understand, to expect.
I suggested the interactive wall. The need to do so arises when drawing it out helps us expand our own cognitive capacity by engaging the right brain and off-loading that mental picture onto paper to increase how much we can relate and synthesize, or we need to draw other minds into the problem definition-solution process and engage them in helping us develop the code Alternately put, as technical or organizational complexity rises, the need to invoke the power of pictures increases.
A few days ago I watched this TED talk: It puts a different spin on "everything you know is wrong" -- in that view "everything we are accustomed to is wrong. By design, it is difficult to insert a USB plug into its receptacle incorrectly.
An Exploration of the Future. It also has optional DRM features. And raising a small voice of protest at what is not right in the world, and our world of software and systems.May 5/1/11 What's This?The Open Brain Project?
This journal contains notes I take as I explore what it takes to be a great software, systems and enterprise architect. Overview. USB was designed to standardize the connection of peripherals like keyboards, pointing devices, digital still and video cameras, printers, portable media players, disk drives and network adapters to personal computers, both to communicate and to supply electric mint-body.com has largely replaced interfaces such as serial ports and parallel ports, and has become commonplace on a wide range.Download